- Base earnings
- Base xp
- Battleships — global wiki.
- Commander experience
- Derived earnings
- Elite commander xp
- Elite xp
- Event currencies
- Free experience
- How it works (videos)
- Operating cost
- Research points
- Service cost
- Ship experience (xp)
- Special reward currencies
- Wargaming premium
- Warships premium
- Wows news
Stocks of main battery shells, torpedoes, and aircraft — Ammunition — expended in a battle must be replenished. The cost in credits to refill the ship’s magazines and hanger is charged on a per unit basis, and each type of shell, torpedo, or plane has its own cost. For instance, the giant 460mm (18.1″) shells of Yamato and Musashi cost far more than the 76.2mm (3″) shells of Smith. Ammunition for secondary and anti-air (AA) batteries or for fighter planes is not charged. Tier I ships do not incur ammo costs.
To view a breakdown of your ammunition costs, hover the mouse over the Ammunition entry on the post-battle report ‘Credits and XP’ tab.
Note that replacement of carrier aircraft is charged by aircraft type. A carrier with one upgraded and two stock squadrons will pay the upgrade cost for planes of the upgraded squadron and the stock cost for planes of the stock squadrons. Fighter replacement cost is rolled into the base service cost.
After a battle, each player receives base credits and experience according to his contribution to the battle. The Base Earnings article discusses how those values are determined.
Base XP (sometimes BXP) is the experience earned directly from a ship’s performance in battle. See the Base Earnings article for factors that determine base experience.
Base XP is modified by various bonuses such as daily first win, camouflage, signals, a premium account, etc. to yield the modified ship XP used to research modules and ships, and Elite XP. It is also the basis of earned Free experience used to research modules and ships, and Elite XP. It is also the basis of earned Free experience and Commander experience. See the Economics article for how these derived values are calculated.
Base XP appears on the post-battle report ‘Team Score’ tab and is used to rank team performance. It also appears on the ‘Credits and XP’ tab in the left-hand (non-premium) column as XP/Received/Earned where its use in calculating derived XP values is broken out.
Missions may require the accumulation of Base XP as the mission objective.
Battleships — global wiki.
Battleships have traditionally been the flagships of a given nation’s navy, originating from the Age of Sail’s ships-of-the-line, to World War I’s dreadnoughts, to modern day battleships sporting longer ranges, higher speeds, and advanced equipment. Incredibly expensive, with massive firepower and protection (and equally manpower-intensive), they were used as a projection of power and a major component of military and diplomatic strategy, creating arms races and being a focal point of naval treaties. However, their practical purpose was often questioned; their deployments were few and far between due to their costs and the low (depending on opinion) risk-return; they were vulnerable to smaller, cheaper vessels and weapons; limited by range and accuracy, naval artillery were being increasingly supplanted by aircraft in the long-range ordinance delivery role, arguably the actual role of the battleship. Sidelined into fire support roles and with the development of long-range missiles, battleships were slowly and completely phased out in favor of aircraft carriers.
Large, well-armored warships brandishing massive, main guns and numerous secondary and defensive AA batteries, battleships are the heaviest, and some of the most powerful ships in the game. They can rain fire upon enemies with impunity due to their long gun ranges, weather more fire than any other class, and their secondary batteries make short work of any smaller ships or aircraft that foolishly attempt to close the distance without the use of tactics. Unfortunately, slow rudder shift times, coupled with long turning times of the main battery turrets, render them unable to respond quickly to rapid changes in the battlefield; it is recommended for battleship commanders to think several steps ahead before taking any action, especially when facing the battleship’s biggest weakness, the torpedo. Forget about subtlety; battleships can be seen from miles away, even without firing, but with a well-placed salvo, they can cripple any enemy they encounter, if not outright kill them. However, as shown in history and reflected accordingly in-game, lone or unescorted battleships are nothing but sitting ducks for enemies to pounce upon and overwhelm, especially by destroyers and aircraft carriers.
Starting off from Tier III, all battleships have access to the Repair Party () consumable, allowing them to repair some damage taken during battle and giving them unmatched survivability. As captains progress up the tiers, battleships gain access to additional abilities: Spotting Aircraft () consumable, allowing them to repair some damage taken during battle and giving them unmatched survivability. As captains progress up the tiers, battleships gain access to additional abilities: Spotting Aircraft (), which launches an unarmed spotter plane for the battleship, increasing the range of her already long-range main guns by 20% (at 32km, Yamato can basically fire on enemies across the entire map) and patrols in an area around the battleship, revealing nearby enemies that would have been otherwise hidden from sight; Catapult Fighter () launches fighter aircraft from the battleship’s catapults that escorts the battleship and engages enemy aircraft that wander too close. Remember that these two abilities can be prematurely shut down by shooting down the aircraft; and German battleships have access to Hydroacoustic Search () launches fighter aircraft from the battleship’s catapults that escorts the battleship and engages enemy aircraft that wander too close. Remember that these two abilities can be prematurely shut down by shooting down the aircraft; and German battleships have access to Hydroacoustic Search () starting at Tier VIII, giving them greatly increased spotting range for incoming torpedoes. French battleships receive Engine Boost () starting at Tier VIII, giving them a slight speed boost when it is used.
See also:List of Ships
A ship’s commander, representing the crew, also earns experience from ship battles. This Commander Experience (CXP) is used to acquire skills that benefit the ship in battle. Up to 21 skill points can be acquired. Refer to the Commander article for how Commander XP is earned and used, and to the Economics article for how it is calculated.
Note that the commander of a tech tree ship can be moved to a premium ship of the same nation without re-training, and will acquire CXP there, often with an additional bonus. The use of premium ships to train commanders is a common practice.
Note that a ship without a commander may enter battle, but earns no CXP.
Containers are not themselves a currency, but they are an important part of the World of Warships economy.
The Credit is the primary currency in World of Warships. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to recruit new commanders, as well as pay for servicing and resupply after each battle.
Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Base credit income in battles is dependent on performance and may be modified by credit modifiers such as the «Zulu» signal flag and «Ocean Soul» camouflage and «Ocean Soul» camouflage. Premium time increases base credit income by 50%. Factors such as damage, spotting damage, capture and defense points, and plane kills positively affect credit income in a battle. All premium ships have a higher base credit income rate; some premium ships are better at this than others.
Credits also can be obtained by converting doubloons to doubloons to credits. (see below)
The Economics article discusses how Ship Experience, Credits, Commander XP, and Free XP are calculated from base earnings.
The Doubloon (Db or Dub) is the World of Warships version of Doubloon (Db or Dub) is the World of Warships version of Gold from World of Tanks and World of Warplanes. As a premium currency, it can have a considerable impact on one’s gaming experience. Although progressing in the game without using Doubloons is possible, they speed progress in nearly every aspect of game play.
Elite commander xp
Elite Commander XP (ECXP) is experience based on Commander XP that is available to commanders of all nations. The amount of ECXP accumulated is visible in the upper right corner of any commander page
(ECXP) is earned by all commanders, especially those who have attained 21 skill points. All CXP earned by an elite 21-point commander is added to the Elite Commander XP pool. Other commanders earn ECXP at the rate of 5% of earned CXP.) is earned by all commanders, especially those who have attained 21 skill points. All CXP earned by an elite 21-point commander is added to the Elite Commander XP pool. Other commanders earn ECXP at the rate of 5% of earned CXP. ECXP also can be obtained by recovering CXP from dismissed commanders.
Elite Commander XP may be used in addition to any commander experience gained during battles to grant additional skill points to a commander who has fewer than 21 skill points. This is accomplished by left-clicking the » » symbol beneath the commander’s portrait in Port. This will present the player with an information box that will allow him to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance. A skill point can only be gained if there is sufficient total experience available (Commander XP Elite Commander XP Free XP, in that order); there is no option to partially fill the experience bar.
Elite Commander XP can be used to retrain a commander transferred to a new ship.
Elite Commander XP can be converted to Free XP can be converted to Free XP by spending doubloons, though this is rarely advantageous.
Upon researching all of a ship’s module upgrades and unlocking all succeeding ships, the ship gains Elite status. Any excess XP, and all future XP earned on that ship, is called Elite XP. While this type of XP can no longer be used to research new module upgrades or ships (since there are none to unlock), it can be converted to Free Experience for a Doubloons fee (a feature available upon reaching Account Level 6).
As (most) premium ships do not have any module upgrades or succeeding ships to research, they automatically have Elite status and so earn Elite XP. Players can use these ships to collect Free XP indirectly (by playing the ship to obtain the Elite XP, then buying Doubloons, and finally converting the Elite XP to Free XP using the Doubloons).
Elite XP is earned and displayed in-game exactly as regular ship XP. In addition, clicking the ‘Convert XP’ button below the Free XP quantity in the upper right corner of the Port screen displays the Elite XP balance on all Elite ships, and the total available for conversion.
Events may introduce temporary currencies. For example, the Royal Navy event arc (2021) introduced Guineas and Sovereigns. Like Resources, these currencies have value in what they can be exchanged for in the Armory. Along with the currency, an event will add event-specific items to the Armory that can be exchanged for that currency. For instance, Guineas could be exchanged for the Royal Navy ship Cossack.
These currencies expire after the end of the event. Most such currencies are assigned a Credit value paid when the currency expires.
Experience is another primary currency in World of Warships. Players earn experience in the same way as they do Credits through battles and special missions. Experience is measured by Experience Points (XP). There are several types of experience.
A player who reaches Account Level 6 unlocks Free Experience (often Free XP or FXP ). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience). The Free Experience pool, like Credits, is shared among all ships and therefore can be spent in place of ship experience to unlock any ship or module. A few premium ships can be purchased directly for Free XP plus one credit. Free XP can also be used to train captains if the player has used up all of his Elite Commander Experience (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star (see below). The current balance of the Free XP pool is displayed on the main Port page, in the upper right-hand corner next to the gold star .
Free XP is earned in battle at the base rate of 5% of the total (modified) ship experience . Bonuses for Free XP earning are available. See the Economics article for how FXP earnings are calculated.
Free XP also can be obtained by converting Elite XP (ship or commander) at the rate of 1 Doubloon per 25 Free XP converted.
The amount of Free XP earned in a battle is displayed next to the gold star on the post-battle ‘Personal Score’ tab and in the appropriate column of the ‘Credits and XP’ tab. By hovering the mouse over the Total value on the latter page, the components of the value can be seen.
Note that Free XP does not count towards mission objectives or daily containers, unless specifically stated otherwise.
Doubloons can be obtained in several ways:
How it works (videos)
How It Works compilation.
After a battle, the ship must be made ready to fight another battle. Repairing and servicing the ship and replenishing ammunition costs credits.
These operating costs are paid automatically if funds are available. In the event of insufficient funds, the ship is rendered unusable until the bill is paid. This is not done automatically — when funds are available the player must manually select the ship in port and request that it be made ready.
Research Points are available to advanced players through the Research Bureau. They can be exchanged in the Armory on a page that is visible to those players who qualify for the Research Bureau.
Resources are game currencies that are obtained through in-game activity. Unlike Doubloons and Credits, they cannot be purchased in the Premium Shop. While purchasable currencies can affect how readily resources can be earned, e.g. through a premium account, they are very much influences secondary to game play.
Resources have value in what they can be exchanged for in the Armory: ships, consumable items, event containers, etc.
Post-battle servicing includes maintenance and the repair of damage sustained regardless of the end health of the ship, even if it has been sunk. The service cost is a flat fee depending on tier, type, and premium status.
Service cost can be decreased by permanent camouflage, by flying the India Bravo Terrathree signal, by Ranked season flags, and by the Dry Dock in your clan’s naval base. Some single-use camouflages also reduce service cost.
|Tier||Service Cost per match|
| Tech Tree Ship|
| Tech Tree Ship|
(with permanent camouflage)
| Premium Ship|
| Premium Ship|
(with permanent camouflage)
|II||2,000||N/A||1,800 (×0.90)||1,620 (-10%)|
|III||3,000||2,700 (-10%) 2,700 (-10%)||2,700 (×0.90)||2,430 (-10%)|
|IV||5,000 5,000||N/A||4,500 (×0.90)||4,050 (-10%)|
|V||11,500||10,350 (-10%) 10,350 (-10%)||10,350 (×0.90)||9,315 (-10%)|
|VI||23,000||20,700 (-10%)||20,700 (×0.90)||18,630 (-10%)|
|VII||42,000||37,800 (-10%)||33,600 (×0.8)||30,240 (-10%)|
|VIII||75,000||67,500 (-10%)||52,500 (×0.7)||47,250 (-10%)|
|IX||120,000||96,000 (-20%)||60,000 (×0.5)||48,000 (-20%)|
|X||180,000||90,000 (-50%)||90,000 (×0.5)||45,000 (-50%)|
Ship experience (xp)
Ship experience (usually just ‘XP’ ) is the main type of experience. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again.) is the main type of experience. It is used to research (unlock) new ship module upgrades and the next tier ship(s) in the tech tree, allowing the player to progress. Research consumes any available XP before turning to other sources, such as Free experience, for a missing amount. Once researched, a module upgrade or ship can be bought for Credits, and if later sold, need not be researched again.
Ship experience cannot be earned through containers, campaigns, or shop bundles. Additional ship experience is occasionally awarded by a mission to the ship completing that mission.
On the post-battle ‘Personal Score’ tab, (modified) ship XP is displayed next to the silver star , and on the ‘Credits and XP’ tab as Total: in the appropriate column.
Special reward currencies
) are rare currencies available to highly accomplished players. Clan Tokens are acquired by winning in the
; Ranked Tokens by achieving
Currently, these currencies can be exchanged for special camouflages for unique ships.
Doubloons have a multitude of uses:
A Wargaming Premium (or WG Premium) account is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games. In World of Warships it applies a 50% bonus to ship Experience and to Credits earned. WG Premium can not be purchased with Doubloons or, in other games, with Gold or, in other games, with Gold .
A Warships Premium account applies only to World of Warships. It adds a 65% bonus to ship Experience and a 50% bonus to Credits earned. Premium time awarded in WoWS will be Warships Premium. Warships Premium can be purchased with Doubloons but not with Gold but not with Gold .