Which German Tank Line is Right for You? — WoT Guru

Which German Tank Line is Right for You? - WoT Guru World of Tanks

Durchbruchswagen 2 (tier 4 heavy tank)

This tank may seem interesting being a tier 4 heavy tank….but once you play it you’ll see it is severely lacking.  The armor on the D.W. 2 isn’t sloped and is 50mm over most of the hull and turret.  At tier 4 this is adequate only if you learn how to angle your tank and only then it works against some guns(and not tier 5’s).

The gun selection is also pitiful and the top 5 cm struggles even against tier 4’s and relies on the use of expensive premium ammo to shine.  This tank pays greatly for being a low tier heavy and is limited to tier 5 maximum(unlike tier 6 for other tier 4’s) for a reason.

E 50 (tier 9)

The E-50 grind is brutal like the previous Panther II until you get the top gun and modules.  The E-50 is the golden example of the medium/heavy hybrid since is has great mobility for the amount of armor it has.  Once upgraded you have an excellent gun capable of damaging anything you come across but you lack a tad bit of DPM.

Keep in mind that your armor is good enough to bounce a lot of incoming shells from tier 7-9 tanks.  Your lower glacis and turret are your main weak spots frontally.  Overall the E-50 is a favorite of many at tier 9 due to it’s flexibility between being a medium while also having heavy tank aspects.

E 50 m (tier 10)

Ending this medium tank line is the E-50M which merely improves upon the E-50 in various ways.  Most important the engine is moved to the rear of the tank which takes away those pesky fires and gains a nice horsepower buff to increase your mobility.  The gun also is upgraded to give you more damage potential but it still lacks behind other tier 10 mediums.

E-100 (tier 10)

The E-100 at tier 10 improves upon the E-75 philosophy with one glaring hole.  The E-100 gains a lot of armor protection over most of the tank which will protect it against anything thrown at it while angled(and even non-direct artillery hits). However, the frontal lower glacis is unfortunately weaker than the E-75 which leads to a glaring hole in your armor.

On the plus side you gain the 15cm gun(once you unlock it) which is the hardest hitting tier 10 heavy tank gun in the game currently.  The AP shell has low penetration so carrying a nice mix of HEAT and around 10 HE rounds does wonders. Use HE at tough targets at long range, HEAT for heavy tanks/tank destroyers, and AP for medium/light tanks.  Overall the E-100 is a fantastic tank aside from the glaring weak spot and inability to fight at long range.

E-75 (tier 9)

At tier 9 comes the glorious E-75 that finally puts you into a true heavy tank.  The E-75 has arguably the best chassis for armor on a heavy tank in the game and it’s not even a tier 10.  This makes starting off a little less painful since you can grab the upgraded tracks/turret quickly and then the engine.

Once you unlock the top gun you gain the punch the E-75 deserves and just sweetens the pot since you can now soak up damage and dish it out.  The only downsides are the somewhat large side profile which when not angled can be damaged by tier 9 tanks and also the low mobility on hilly terrain.

Grille 15 (tier 10)

The Grille 15 replaced the Waffenträger E-100 and is a lightly armored tank destroyer that packs a huge punch.  The Grille is meant to fight at long ranges where it wont be spotted since its health and armor is very poor at tier 10.  The camouflage values also don’t do the tank any favors and will make it easily seen within an enemy tank’s view range.  The Grille 15 has the perfect combo of mobility and firepower of tier 10 tank destroyers.

Its 15 cm gun is pint point accurate, hits hard at 750 damage, and has excellent DPM.  With that speed damage combo comes the drawback of being very easy to kill if spotted.  This can make some maps or scenarios difficult to perform well in if you are needed to fight at close ranges.

Indien panzer (tier 8)

At tier 8 comes the Indien Panzer which is similar to the Pz. 58 Mutz premium tank.  The stock grind is not that pleasant and you will want to get the next gun as soon as possible(followed by tracks/engine).  The Indien-Panzer is a second line tank/sniper since it has poor durability and a gun suited for long ranges  Be aware that although your turret doesn’t have very much armor unless shells hit a highly angled portion.  The Indien Panzer sets you up learning the support role that the tier 9 and 10 Leopards further improve upon.

Jagdpz e-100 (tier 10)

Capping off this tank branch is the JagdPz E-100 which uses the tier 10 heavy tank E-100’s chassis with a rear mounted design.  The armor overall is very good but unlike the E-100 since this tank destroyer has no turret you cannot angle as much if you plan on firing to hide your very weak lower glacis.  This along with the low mobility and it being one dimensional are the downsides of this tank destroyer.

The JagdPz E-100 brings a 1050 damage gun to the game that is meant to peak out, whack off a ton of HP, and then to slink back into cover.  This gun is very good and puts fear into enemies however due to your weak spots, low mobility, and large size it is hard to play for some since you have to rely on working with others.

Jagdtiger (tier 9)

Tier 9 brings the Jagdtiger which brings great armor(aside from the lower glacis) and in most regards is an improved Ferdinand.  The mobility isn’t amazing but it gets the job done and the larger size does hamper it’s effectiveness if you are caught out in the open.

On the plus side however you have two amazing guns(stock grind isn’t bad) and the top gun shreds anything into pieces in it’s path.  Like the previous tank destroyers it does lack a bit of flexibility since you can be easily flanked and have a large profile but the gun easily makes up for it if you can harness it.

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Leopard 1 (tier 10)

Topping this tank line is the Leopard 1 which as its name implies is an upgraded version of the previous tank.  Tank wise is plays identically to the tier 9 Leopard and primarily sees improvements coinciding with being 1 tier higher.  Most importantly you can one extra degree of gun depression and 10m of view range.  On top of that the terrain resistances are much better and the top speed forward/backward is higher too.

Overall the Leopard 1 has one of the most well rounded tier 10 medium tank gun since that is literally what the tank is all about.  Outside of having a little less DPM(roughly 100-250 versus other tier 10 mediums) the Leopard 1 can rack up damage easier than most mediums.  The main downfall is the lack of durability with non-existent armor and low HP.

Leopard prototyp a (tier 9)

At tier 9 the Leopard Prototyp A starts off with a painful stock grind until you grab the top gun.  Starting off you will want to grab that top gun(no need for the turret yet) and then go for the engine/tracks/turret.  The Leopard P relies on it’s great mobility, view range, and great top gun to put out damage and then re-position.

This tank does not have great damage per minute compared to other tier 9 mediums.  Nor does it have armor.  So what does it have?  Excellent mobility, view range, flexibility(soft stats), damage per shot, and insane penetration for a tier 9 medium tank.

Mäuschen (tier 9)

The Mäuschen improves upon the VK 100.01 P and visually resembles the tier 10 Maus.  Coming from the Vk 100.01 P you can expect much of the same in terms of how the Mäuschen plays.  Armor sees a modest buff as well as the gun stats.  You are still limited by your poor mobility and large size.

Specifically the large flat sides provide very easy targets if you are caught off guard.  Compared to the tier 10 Maus the Mäuschen lacks the much thicker side/rear armor to shrug off non-frontal hits.  While the Mäuschen isn’t a perfected super heavy tank like the Maus it holds it own on the battlefield.

Nashorn (tier 6)

At tier 6 the Nashorn suffers the same fate of not having the previous upgraded guns carry over.  This leads to an annoying stock grind but like the previous tank it all gets better after that.  The Nashorn’s main weakness are it’s large size, low armor, and low gun depression.

It however has great view range, good mobility, and great upgraded guns.  It’s role like the previous tanks is to prevent being targeted at all costs so your superior gun to dish out damage in safety.  This role is very hard to pull off and sometimes impossible depending on your team unfortunately.

Panther (tier 7)

The Panther at tier 7 has a brutal stock grind to contend with.  You will want to get the top 7.5 cm gun first then go for the tracks and top engine before moving onto the Panther II.  The Panther is purely a sit back and support/snipe tank since it has very good accuracy/penetration but puny damage per shot at tier 7.  Against tier 7 and under tanks the Panther’s armor can provide decent protection with the upgraded turret.

The Panther relies greatly on it’s team and can be hard to influence a match with the low damage per shot.  Even though the Panther is more suited for long range fighting it performs very well for its tier.  Many sniper tanks struggle to work outside of their intended role but the Panther is a special case.  Outside of the low damage per shot the damage per minute and penetration are there to prop this tank up to excellence.

Panther ii (tier 8)

The Panther II tries to improve upon the Panther I but fails.  The first thing to do is to research the turret for the view range/armor and then head for the tracks/top 8.8 cm gun. The engine can be researched last since there is no point in getting it if you cannot do any meaningful damage.  Before getting the top gun you are essentially a tier 7 Panther stuck at tier 8 which can be very frustrating.

Once upgrade the Panther II is a decent mid to long range tank with the new top 8.8cm gun.  What holds the tank back is poor armor, a large size, low DPM, and just average mobility.  While the Panther worked at tier 7 the Panther II at tier 8 struggles to stand up against seeing tier 9/10 tanks on a regular basis.

Pz. iv h (tier 5)

The PZ. IV H starts you on the path for the Maus & Pz.Kpfw VII heavy tanks. You gain firepower, a touch of armor, and lose some mobility coming from the Pz III J. The initial grind is easy and the tank is a very enjoyable tank to play.  It doesn’t suffer in any significant way and the top 7.

5 cm gun(the 10.5cm is only “ok” with expensive premium shells) does very well against any enemies you will face.  The PZ. IV H once upgraded has good mobility for a medium tank and when you add in it’s good top gun and somewhat functional armor it becomes a nice starting point at tier 5 for new players.

Pz. kpfw. vii (tier 10)

Ending this tank line is the Pz. Kpfw. VII which is very similar to the VK 72.01 (K) reward tank.  It plays very similar to the tier 9 VK 45.02 B you previously progressed through.  Armor protection is excellent across the front of the tank with few weak spots available.

The armor diminishes quickly if angled because of the odd turret ring and poor side/rear armor.  You do gain a substantial gun performance boost and also a fair bit of mobility.  The upside of the Pz. Kpfw. VII is a well rounded gun that has above average damage and good DPM that doesn’t leave many weaknesses for the gun.

Rhm. pzw. (tier 10)

At tier 10 the Rhm. Pzw. shakes things up by adding a 105mm gun to the playing field.  Coming from 90mm on the previous 3 tanks you jump up to 360 damage per shot.  Penetration also sits at a respectable 242mm with standard rounds.  If you thought the RU 251 had excellent mobility the Rhm. Pzw. blows it out the water.  It has the highest top speed in the game at 75 km/h and nearly the best power/weight ratio of tier 10s lights.

The Rhm. Pzw. tops out tier 10 lights with view range which is strange coming from previous lights.  It shares the top spot with the Sheridan while having slightly better camouflage values.  Its camouflage is lower than all other lights outside of the Sheridan at tier 10.

Rhm.-borsig waffenträger (tier 8)

Tier 8 sees you move into the Rhm.-Borsig Waffenträger which is even more frail as the tank destroyers you were in before!  Armor is essentially non-existent and any HE/artillery hit will obliterate you.  On the plus side your firepower is once again scaled up with the stock 12.

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Your role remains the same…..sit on the second line and chuck 750 damage busses at people with a tier 8 tank destroyer.  This tank is limited in it’s usefulness since it cannot lead charges, flank, or fight head on head without team support.  

Ru 251 (tier 9)

The Ru 251 significantly increases your firepower coming from the HWK 12.  It also has an easy grind to manage since it starts out with its top gun already unlocked.  Size wise you gain a few pounds…I mean about 12 tons compared to the HWK 12 before it.

View range while not poor doesn’t improve from the HWK 12.  When you add in the slightly low camouflage values for a light you have a small problem out scouting other nation’s light tanks.  Focusing more on setting yourself up to keep your 90mm in the fight as much as possible will reap the rewards more than scouting.  Don’t neglect scouting if your team needs it though!

Spähpanzer sp i c (tier 7)

The tier 7 Spähpanzer SP I C is a zippy small light tank with a great 90mm gun.  While the SP I C isn’t the fastest light tank around its extremely compact size helps cover that up.  Its excellent 90mm gun has good damage per shot and penetration for a light.

The SP I C is great for getting in quick damage and retreating for the next opportune moment to arise.  Your camouflage values are decent but not excellent for a light.  While it isn’t meant to bush spot with its great 90mm gun the small size can open that option up.

Tiger i (tier 7)

Tier 7 sees you move into a larger tank in the form of the Tiger.  This tank again does not sport overwhelming armor and learning how to angle your tank slightly will do wonders against tier 6 and under tanks.  The German stock grind is once again in full force and you will want to push for the turret->tracks->top gun quickly since the stock Tiger is atrocious.

Once upgraded the Tiger becomes a very good tank aside from it’s armor.  The top gun has enough penetration and damage to dispatch tier 8’s easily and will only struggle against tier 9 heavy tanks and tank destroyers.  Like the VK 36.01 H you will want to avoid getting into close quarter fights due to your armor early on in matches, but later on your HP will be enough of a cushion that you can.

Tiger ii (tier 8)

Finally you move into a tank with some armor in the form of the tier 8 Tiger II(King Tiger).  Like other German tanks you are left with a brutal stock grind since you need to research the upgraded turret to get the needed armor to protect yourself from even puny tier 6 tanks.

After that you will need the upgraded tracks and engine to get enough mobility to prevent yourself from being left behind in most matches and being a slow brick.  However, once you upgrade to the upgraded 10.5 cm guns(the top gun with the added accuracy is a blessing) you will be rewarded for all your trouble.

The main downsides of this tank is it’s paper thin sides/rear and the lower glacis plate. If you learn how to hide your lower glacis while preventing yourself from being flanked your armor is superb considering the top gun you also mount.  The Tiger II has the nice combination of great firepower, adequate mobility(with the top engine), and workable armor.

Tiger p (tier 7)

The Tiger P starts off with a relative easy stock grind since the engines and 8.8 cm carry over from the VK 30.01 P.  Research the tracks and then the upgraded turret(you will want that added armor).  Finally research the top gun and you are set!  The Tiger P isn’t as slow as you might think with that heavy armor and can be surprising.

The frontal armor has well known holes in it and the turret is very weak(even the upgraded turret) against tier 7 tanks.  This leaves the Tiger P in the “heavy medium” realm but it pulls it off well enough that it is a very fun tank to play.  Just avoid trying to go full speed ahead against enemies that can punch through your armor easily and also hilly terrain(poor gun depression) and you’ll be well off.

Vk 100.01 p (tier 8)

The VK 100.01 P begins the Maus part of this heavy tank line where you fight in behemoth tanks.  The VK 100.01 P has a ton of armor for a tier 8 heavy tank and the size to go along with it.  To nobodies surprise the mobility is very poor with poor traverse and speed.

The armor is high enough frontally to even give most tier 9/10 tanks issues penetrating you.  The sides and rear armor do pose problems if enemy tanks flank you.  The 12.8 cm works wonders at tier 8 and holds up well no matter what tank you are facing.

Vk 16.02 leopard (tier 5)

The Leopard is very similar to the Luchs in many ways.  It shares the top 3cm gun with the Luchs and also has an upgraded 5cm.  In patch 9.19 the Leopard was changed slightly and rebalanced.  Currently the 5cm top gun is the only viable gun available to use.

With it you have decent penetration and DPM for a tier 5 light but struggle facing many heavy tanks tier 5-7.  With only 100mm AP penetration you’ll find yourself bouncing a lot.  Your view also does not improve coming from the Luchs which is extremely odd.

Vk 28.01 (tier 6)

The Vk 28.01 as of World of Tanks 9.18 update no longer has its infamous 10.5cm howitzer gun.  It has stock 5 cm and upgraded 7.5 cm options available for it.  Coming from the Leopard the upgraded 7.5 cm is a prayer answered.  Your DPM doesn’t change much but you gain more damage per shot and much needed penetration.

Mobility does take a small hit but you are still fairly quick.  Your health points rise from 380 to 610 and your view range sees a small increase.  While the loss of the old howitzer gun makes the Vk 28.01 a lot less unique it is still a good light tank.

It doesn’t shine in any specific area but it makes up for it by not having any glaring weaknesses.  Against other lights you can also ram them considering your tank weighs 26.48 tons.  For comparison the Sp I C up next only weighs 9.77 tons.

Vk 30.01 (d) (tier 6 medium tank)

The VK. 30.01 relies on angles for it’s armor to work well unlike other German tanks that rely on sheer thickness. It also has good gun depression which when combined with it’s somewhat small size and good gun depression makes it a versatile tank. It also has very good mobility which allows you to outpace many mediums around your tier.

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The downside is a slightly below average gun when it comes to damage and penetration.  Otherwise the VK 30.01 (D) is excellent in other areas and feels like like a supersized light tank.

Vk 30.01 h (tier 5)

The VK 30.01 H suffers from having weak armor for a heavy tank and somewhat low mobility.  Start off by grabbing the tracks/turret followed by a push for the Konish(Waffe) gun.  This gun isn’t built for absorbing shots but rather for the excellent Konish gun that has good damage per shot for it’s tier as well as excellent penetration capable of dealing with even the toughest of tier 7 tanks.

You may be a heavy tank but you will want to play more like a second line tank early on in the match and then later on when the enemy is weakened is when you can advance.  This tank starts off slow like a lot of German tanks but the end result is a capable tier 5 tank.

Vk 30.01 p (tier 6)

The VK 30.01 P is one of the worse stock grinds at tier 6 since you need to start off by getting the upgraded tracks/engine to fix the very poor mobility you are handed.  After that go for the 8.8 cm gun(it fits in the stock turret) which you will keep using until the next tank and then the turret.  Once completed make sure to research the top engine since that also fits into the Tiger P at tier 7.

Overall the VK 30.01 P isn’t anything special stock but when upgraded it is a decent tank.  You have decent armor on the hull that can protect you against tier 5 and under tanks and excellent turret armor.  You also have very good top speed and with the top engine you have great mobility.  The 8.

8 cm at tier 6 is also an excellent gun and only suffers from somewhat bad accuracy at long range.  The main downsides is that the armor is terrible against tier 6 tanks and you have low HP.  In the end it isn’t a bad tank upgraded but the stock grind really leaves a bad taste in your mouth.

Vk 30.02 (d) (tier 7)

The tier 7 VK 30.02 (D) is an improvement upon the VK 30.01 (D) which is a tier 6 collectors tank.  The VK 30.02 (D) is very mobile and has very good sloped armor for a medium tank.  The gun options get a tad better with the top 8.8 cm gun but you’ll still run into penetration problems.

The only downside is the lack of penetration and poor accuracy at longer ranges.  The combination of better armor, mobility, and damage per minute from the previous tier is significant.  Most go into this tank(me included) with low expectations and end up loving it once you get used to the penetration.

Vk 30.02 m (tier 6)

The tier 6 VK. 30.01 M is a pretty bland tank  The tank only gets two gun choices which are much alike since the top gun simply adds a touch of alpha, accuracy, and penetration. At tier 6 however the top gun isn’t anything special and you won’t be able to go toe-to-toe with many of the tanks you face without being torn apart.

Armor wise you will not see any sort of protection from tier 5 tanks. On the plus side you get some very good engines to upgrade to which allow you to use your mobility to get to where you need to be.  This tank isn’t very fun to grind through initially.  Once elite it isn’t particularly bad but doesn’t shine anywhere to make it interesting.

Vk 36.01 h (tier 6)

Starting off the E-100 heavy line at tier 6 is the VK 36.01 H which was formerly a medium tank but was reclassified as a heavy.  The VK 36.01 H does not have heavy armor like most heavies and starting off the stock turret isn’t protected very well either.

Start off by getting the Konish(Waffe) gun since it can mount on the stock turret then head for turret->engine->tracks.  The VK 36.01 H is a very good bully for tier 6 and under tanks and the Konish rewards fighting at mid to long range since it is a low alpha/high penetration gun.

The main downside of this tank is the somewhat low mobility and that you cannot rely on your armor against tanks your tier or above aside from hull down with the top turret.  Overall the tank is very rewarding to play and is a great blend of a heavy tank with medium tank aspects sprinkled in.

Vk 45.02 p ausf. a (tier 8)

The VK 45.02 P Ausf. A trades some armor for mobility.  You carry over several things from the previous tank.  However you first need to research the upgraded tracks to mount them.  In the 9.18 update the VK 45.02 P Ausf. A received a significant frontal armor buff.

With above average mobility and a solid top gun it now can hold its own on the battlefield.  Your armor is great against tier 8 or under tanks.  It will not hold up against most tier 9/10 tanks.  Prevent yourself from taking side shots and pick your opponents wisely.  With better frontal armor now this tank is surprisingly good in a heavy-medium role.

Vk 45.02 p ausf. b (tier 9)

The VK 45.02 P Ausf. B follows at tier 9 and finally shifts you into a more traditional heavy tank role. Starting off you will want to grab the 10.5 cm L/68 and then the upgraded tracks.  After that you can head towards the top gun that packs a mean punch.

This tank has a rear mounted turret which makes the learning curve slightly higher since the gun depression is very low.  You also have to learn how to “side scrape” and angle.  To do this simply put the front of your tank into a corner of a building, rock, etc. and then stick the rear of your tank out at slight angle.

This allows you to back up, fire, and then drive forward while having your side armor at a very tough angle to damage.  The VK 45.02 P Ausf. B isn’t very mobile and due to the rear turret is limited in where it can fight.  However, the frontal armor is very good even against tier 10 tanks and the top gun packs a strong punch.  This tank can either be very annoying to play due to it’s turret or very rewarding if you can master it’s play style.

Waffenträger auf pz. iv (tier 9)

Progressing to the tier 9 Waffenträger auf Pz. IV is rather easy since there are not many upgrades and at tier 9 the tank sticks in the same role as the previous tank destroyers.  You start off with the upgraded gun from tier 8 and you should grab the tracks/engine first.

After that ignore the upgraded 15 cm gun and go for the 12.8 cm since it has better accuracy, penetration, and overall is better suited for your mid to long range role.  The traits largely stay the same and you are in a frail tank destroyer with “meh” mobility and comfort.

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