World of Tanks Shell Mechanics & Shell Types — WoT Guru

World of Tanks Shell Mechanics & Shell Types - WoT Guru World of Tanks

Characteristics at a glance

This table can be used as a quick reference for comparing some of the important characteristics behind different ammunition types.

Normal­ization Can Over­match Affected by Dis­tance Can Pre-Detonate Ricochet Angle Muzzle Velocity Splash Damage
AP Yes Yes No 70° Average No
APCR Yes Yes No 70° Faster No
HE/HESH None No No Yes None Slower Yes
HEAT None No No Yes 85° Slower No

High explosive squash head (hesh)

HESH shells function the same as HE shells currently in World of Tanks although in reality they would no do so.  The main difference of HESH shells is that they have a higher penetration value than normal HE shells.  This allows them to use their higher damage potential more effectively since their penetration is closer to an AP shell’s penetration value.

The downside is that it still is useless against spaced armor/thick armor like HE and also is very expensive to use if it is a premium round.  Some British heavy tanks have HESH shells instead of a HE option and do not have the higher cost compared to HE.

Module damage

Module damage refers to damage that occurs to a tank’s module or crew.  This happens when a shell’s path comes into contact with an enemy crew member or module on the tank.  HE and HESH shells have a higher chance at module damage since when they detonate multiple rays are drawn.  Since there are multiple rays compared to a single path in AP/APCR/HEAT shells they can hit multiple modules/crew.

Premium armor piercing (ap) premium high explosive (he)

Some tanks have premium versions of AP and HE shells.  These shells function the same as their standard shell types as far as mechanics go.  Premium AP shells will gain more penetration and premium HE shells will gain additional splash radius in most cases.  Since they cost higher you should use them sparingly in key moments if you cannot afford to use them more often.

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Hopefully this World of Tanks shell mechanics guide has helped you understand the differences between shells in World of Tanks.  If any changes occur in future updates this page will be updated to reflect them.

Relevant terms

See also: Glossary

Shells are categorized by a number of terms that describe their characteristics. These terms are important to know when analyzing ammunition types.

  • Penetration — How much armor a shell can penetrate 50% of the time. Penetration values given in the game are the shell’s ability to penetrate armor at 100 meters away. This penetration changes at shorter or longer ranges and to different degrees when firing certain types of ammunition. Average penetration is also subject to a random /- 25% modifier. With most ammunition types, if the shell’s penetration value is lower than the effective armor of the target it hits, the shell will likely fail to penetrate and do no damage. All types of high explosive shells have a chance to deal reduced damage if they do not at first penetrate their target.
  • Damage — The average damage the shell does upon a penetrating hit. The damage value given in game is an average value, which is subject to a random /- 25% modifier. Shells will not always do the same damage every time they penetrate, but will always do within 25% of the average damage value. The only exception to this is high explosive rounds, which can sacrifice some of the damage they do for additional penetration (see High-Explosive section).
  • Ricochet — When a shell hits an armor plate that is greater than a certain angle, the shell will bounce off of the plate and continue traveling. Ricocheted shells can still impact and damage tanks after bouncing, and can damage the target they originally bounce off if they impact a weak surface after bouncing (this is sometimes known as a «shot trap» effect). Certain shell types have mechanics that decrease the chances of ricocheting off of thin armor, and different shell types have different minimum angles at which they ricochet. Note that damage from ricochets is currently disabled in WoT Blitz.
  • Caliber — The diameter of the shell in centimeters, as dictated by the size of the gun’s caliber. This value determines very little aside from overmatching, a mechanic by which AP and APCR shells can penetrate well angled, thin armor.
  • Normalization — An effect that causes the angle of AP and APCR shells to decrease on impact. This decreases the effective thickness of the armor and makes it easier for AP and APCR shells to penetrate angled armor plates.
  • Overmatching — A mechanic for AP and APCR shells that allows them to penetrate thin, but well angled armor if their caliber is high enough. Shells which impact armor half the thickness of their caliber get increased normalization values, but will still bounce if they impact at a ricochet angle. Shells which impact armor a third of their thickness will automatically penetrate, no matter what angle they impact from.
  • Muzzle Velocity — The measure of the speed a shell travels right as it leaves the barrel of the gun. Muzzle velocity determines how much lead must be given to hit a moving target, as slower moving shells will need a greater amount of lead to hit their intended target. Different shell types fired from the same gun can also have different muzzle velocities.
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Ricochet

When a shell ricochets it simply bounces off of a piece of armor regardless of the armor’s effective value.  This makes armor that is highly angled very effective even if it is not as thick/strong as another piece of armor at a lesser of an angle.

Shell mechanics

Starting off you need to learn a few basic shell mechanics in World of Tanks and the terms that relate to them.

Shrapnel from the shell explosion

Shrapnel is formed by the metal jacket of the shell, when the explosion breaks it into separate pieces. They scatter around in a sphere and get stuck in obstacles. After rebalancing, fragments will scatter only to the first obstacle in their way — this is the key difference compared to the shrapnel acting according to the laws of the current mechanics.

As a result, shrapnel cannot damage internal modules, except for vehicles with open cabins. Armor damage from this mechanic is absorbed linearly — the thicker the armor, the greater the absorption. For the player, this change means the exclusion of illogical cases of causing damage when, for example, an engine inside the hull catches fire after getting hit in the commander’s hatch.

Сертификаты world of tanks в shell

World of Tanks Shell Mechanics & Shell Types - WoT Guru

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World of Tanks Shell Mechanics & Shell Types - WoT Guru

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