- Account levels
- Class colors
- Class races
- Class roles
- Doom of draenor
- Gameplay system
- Patch 7.2.5
- Patch 7.3.5
- Patch 8.2.5
- Player customization
- Rise of the lich king
- Subscriber numbers
- Summary of each class
- System requirements
- The new world
- Third war
- Сравнение танков в world of tanks — быстрая оценка танков wot
- Main article: Account#World of Warcraft account levels
- North America (English-US — US & Canada).
- Oceania (English-US — Australia, Hawaii, New Zealand).
- Latin America (Spanish).
- Brazil (Brazilian Portuguese, 2022).
- Europe (English-UK, French, German, Spanish, Russian, Portuguese-Brazilian, Italian).
- South Korea.
- China (Simplified and Traditional Chinese; including Singapore, Thailand, Malaysia, and the regions of Taiwan, Hong Kong, and Macau).
The raid UI, addons and many other resources use the class colors in order to differentiate each class at a glance.
Choice of class is limited by choice of race, with certain classes only available to certain races. There are 194 combinations currently available on the live realms.
Class also determines which class roles the character can perform.
World of Warcraft is inhabited by a large number of creatures. The following creatures were added in Vanilla World of Warcraft before the release of expansions:
And many creatures are added in each World of Warcraft expansion:
- See also: World of Warcraft evolution guide
Doom of draenor
- For events taking place in the alternate Draenor timeline in Warlords of Draenor during this period, see the Warlords of Draenor section.
- Gul’dan returns to his home village and burns it and everyone within it to ash to prevent anyone from learning about his past. He then ventures to the Shadowmoon clan and convinces them to let him join them, claiming that his home village was destroyed by ogres. Gul’dan wins the friendship of the Shadowmoon chieftain, the shaman Ner’zhul, allowing Kil’jaeden to begin manipulating Ner’zhul’s thoughts.
- Gul’dan manipulates the Bladewind clan into launching raids on draenei caravans, killing and kidnapping dozens of draenei. Vindicator Maraad and the draenei retaliate and storm the Bladewind village, but when Maraad sees the corpse of his sister Leran he goes into a rampage across the village. Gul’dan kills the few surviving Bladewinds as they attempt to flee. He then returns to the Shadowmoon and tells of how the draenei launched an unprovoked massacre against the Bladewinds. Meanwhile, Kil’jaeden appears to Ner’zhul in his dreams, disguised as the spirit of his deceased mate Rulkan, and tells him that the draenei are planning to destroy the orcs. Ner’zhul calls for a clan meeting at Oshu’gun, where the orc chieftains agree to band together to defeat the draenei, marking the creation of the Horde.
- Displeased by the disarray and infighting in the Horde, Kil’jaeden commands Gul’dan to find a single, true leader for the orcs — a warchief. Gul’dan convinces Blackhand to take up the position after training some of the Blackrock clan‘s shaman how to wield fel magic and magically age young orcs, including Blackhand’s young sons, Dal’rend and Maim.
- Gul’dan forms the Shadow Council to watch over the orcs and includes Blackhand in the organization, but Gul’dan’s trusted Shadowmoon warlocks secretly form the inner circle of the organization. The warlock recruits new members for the council, including Cho’gall and Garona, and creates a group called the necrolytes.
- Zagrel, Chieftain of the Whiteclaw clan, is assassinated by Garona on behalf of Gul’dan for speaking out against the Horde.
- The orcs gather at a mountain near the Citadel and drink the blood of Mannoroth at Gul’dan’s urging. Durotan forbids the Frostwolves from drinking after having received an anonymous message from Ner’zhul, while Orgrim refuses out of suspicion for the growing corruption of the orcs and Draenor. Those who do drink the blood are driven into a ferocious bloodlust and march against Shattrath as Gul’dan infuses the mountain with fel energy, transforming it into the Throne of Kil’jaeden.
- The victims of the red pox quarantined in Garadar remain isolated from the fel corruption, leading them to become known as the Mag’har, «Uncorrupted».
- Velen leads many Shattrath civilians to a refuge in Telredor. The orcs launch an assault on Shattrath, unleashing the red mist against the draenei. Before long, the city falls to the Horde.
- Many of the survivors retreat to Auchindoun. Teron’gor and other Shadow Council agents are dispatched to the mausoleum, but when they are repelled by the draenei and Auchindoun’s spirits they attempt to summon a powerful demon to aid them. Instead, they accidentally summon Murmur, whose arrival blasts Auchindoun apart and levels the surrounding forests. The warlocks bind Murmur within Auchindoun to prevent it from wreaking havoc on the Horde.
- General System
- PvE and PvP Systems
- PvE System:
- PvP Honor system:
- PVP talent system.
- Turn on or off War Mode for PvP in the open world.
- 13 Battlegrounds: Warsong Gulch, Arathi Basin, Alterac Valley, Eye of the Storm, Isle of Conquest, Battle for Gilneas, Twin Peaks, Silvershard Mines, Temple of Kotmogu, Deepwind Gorge, Seething Shore, Battle for Wintergrasp, Ashran.
- Arena PVP System for 2v2, 3v3, and 5v5 intense, small area combat (12 different PVP arena locations).
- PvP objective world quests.
- Dueler’s Guild.
- PvP difficulty island expeditions.
- A variety of seasonal world events: Darkmoon Faire, Children’s Week, Midsummer Fire Festival, Love is in the air, Feast of Winter Veil, and more.
- More events were added in later expansions: Brewfest, Pirates’ Day, Day of the Dead, and Pilgrim’s Bounty.
- Unique one-time events: Gates of Ahn’Qiraj, Scourge Invasion, Dark Portal opening event, World of Warcraft anniversaries, and others.
- Micro-holidays (patch 7.1.5): including Call of the Scarab, Hatching of the Hippogryphs, Glowcap Festival, and others.
- -25,000 (approx.)
- -13,500
- The War of the Ancients.
- The Sundering of the World
- [Mount Hyjal and Illidan’s Gift]
- The Lunar Festival is created.
The history of World of Warcraft has its origins in Project Nomad. Accounts differ as to the timing of this project, some stating that work began on it after the release of StarCraft, others that development on the game had begun prior to the «crunch period» of StarCraft’s development, and as a result, developers were transferred to work on the RTS game.Nomad itself was to be a sci-fi squad-based shooter, some of its developers taking inspiration from Necromunda, others from Final Fantasy. Those in the former camp conceptualized a squad-based game where players would build up squads of soldiers, upgrade their abilities, find new guns, and go online to challenge other players’ armies. Its gameplay would be similar to that of the X-COM games. Those in the latter camp wanted an adventure/RPG game.
The lack of direction didn’t help and the game was scrapped in favor of World of Warcraft. During development, Kevin Beardslee and Bill Petras wanted to make something else entirely different from what Nomad was, specifically a more accessible version of EverQuest.
The gameplay video displayed is the first, released on November 23, 2004. Other videos were also made before the European release.
- The draenei launch a full assault on the Burning Legion‘s homeworld of Argus using their newly constructed ship, the Vindicaar. Meeting with the Army of the Light above Krokuun, the latter’s ship, the Xenedar, is shot down.
- Velen reunites with the krokul of Krokuun. Turalyon and Alleria Windrunner are found after 22 years of absence.
- Krokuun is liberated, until the Army of the Light‘s advance is crushed by Aggramar at Nath’raxas Hold.
- The Army goes to Eredath where they retrieve the [Sigil of Awakening] and the Crest of Knowledge.
- The Army wages guerilla war with the Legion in the Antoran Wastes.
- The heroes of Azeroth invade Antorus, the Burning Throne, the seat of the Burning Legion’s power, where they free the spirits of the imprisoned titanPantheon and ultimately defeat the world-soul of Argus. The Pantheon imprison Sargeras at the Seat of the Pantheon, with Illidan Stormrage staying behind, but not before Sargeras impales Silithus with his sword.
- Jaina: Reunion
- Magni: The Speaker
- 34 (presumed)
- A Moment in Verse
- Shadows Rising
- Terror by Torchlight
- Exploring Azeroth: The Eastern Kingdoms
- Death Rising
- Adventurers and the Knights of the Ebon Blade enter the Maw to rescue the kidnapped leaders. The adventurers escape the Jailer by activating a First Onewaystone to Oribos, becoming Maw Walkers.
- The Maw Walkers follow their only lead—the Mawsworn kyrian—to Bastion, where in the process of trying to get an audience with the Archon, they discover a conspiracy by the rebel Forsworn. The House of Constructs and House of Ritualsinvade Bastion.
- The Maw Walkers travel to Maldraxxus to discover the cause of the invasion and ally with Baroness Draka and other necrolords still loyal to the missing Primus. They assemble the Blade of the Primus and open the Seat of the Primus, where they discover a message left by its former occupant stating that the Eternal Ones have to work together to prevent the Jailer from escaping the Maw and reaching «the sepulcher«.
- The Maw Walkers travel to Ardenweald to deliver the warning to the Winter Queen. They battle an invasion from the Drust and bond with the wildseed of the dead Ysera before gaining an audience with the Winter Queen, who resurrects Ysera and informs the Maw Walkers that Ardenweald is in dire need of anima. She sends them to Revendreth to ask Sire Denathrius for help.
- In Revendreth, the Maw Walkers discover that Denathrius is responsible for the anima drought. They ally with the Sinfall rebellion and rescue its leader—Denathrius’ son Prince Renathal—from the Maw and save some of his allies from Torghast, Tower of the Damned. The rebels confront Denathrius, but he defeats them and releases his anima stores into the Maw, causing it to grow dramatically.
- The Maw Walkers join one of the four covenants to help them regain their strength and combat the various threats they face.
- The Maw Walkers return to Torghast, gradually rescue Baine, Jaina, and Thrall, and ally with the imprisoned Runecarver. Anduin remains imprisoned by Sylvanas and the Jailer.
- Sanguine Depths: Maw Walkers rescue the naaruZ’rali from Denathrius’ minions.
- Castle Nathria: Denathrius is defeated and imprisoned in his sword Remornia through use of the Light with Z’rali’s help.
- Sylvanas gives Anduin the ultimatum of joining her and the Jailer willingly or being forced to serve.
- 35 (approx.)
- 2 factions: Horde and Alliance.
- 23 playable races:
- 13 core races: Human, Dwarf, Gnome, Night Elf, Orc, Troll, Undead, Tauren, Blood Elf, Draenei, GoblinWorgen, Pandaren.
- 10 allied races: Void elf, Lightforged draenei, Nightborne, Highmountain tauren, Dark Iron dwarf, Mag’har orc, Kul Tiran, Zandalari troll, Mechagnome, and Vulpera
- 12 classes: Mage, Warlock, Priest, Rogue, Druid, Hunter, Shaman, Warrior, Paladin, Death Knight, Monk, Demon Hunter.
- 14 professions, enabling resource gathering and item crafting:
- 11 primary professions: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring, Jewelcrafting, Inscription.
- 3 secondary professions: Cooking, Fishing, Archaeology.
- Different specializations for each class that define the player’s abilities, strengths and role in the game.
- The talent system allows customization of the character’s passive and active abilities.
The game released in late 2004. Surpassing expectations, the game had reached 5 million subscribers by the end of 2005. Blizzard had to develop tech and customer support on the fly in order to keep up with the demand. Not only was it well received by the critics, but it also became the best selling PC Game of 2005 and 2006. It was recognized at the 2005 Spike TV Video Game Awards where it won Best PC Game, Best Multiplayer Game, Best RPG, and Most Addictive Game.
In 2007, Blizzard predicted that the game would last for five more years, which spurred them to develop Titan as their successive MMO.
As of 2022, Blizzard’s intended development pattern is to keep content at a relatively steady pace—still producing expansions, but with shorter gaps between content implementation. The game has been likened to a sandbox with content being added over time. Expansions are planned out in advance, with narrative threads in one expansion leading to events in the next.
On October 30, 2022, lead designer Ion Hazzikostas stated that World of Warcraft will still be around at its 20th anniversary, in 2024.
As of June 2022, the World of Warcraft team comprises around 235 people.
Development of World of Warcraft was first announced in September 2001 at the ECTS tradeshow. There was little fanfare in the original announcement, and the original development team consisted of around fifty individuals. Inspiration was taken from other MMOs such as Ultima Online and EverQuest, using the lore and characters of Warcraft as the basis for the setting.
It would be a risky venture, as the company had grown used to games passing the 1 million sales mark, whereas EverQuest had peaked at the 500,000 subscriber mark. While a subscription fee would help recoup costs, there was unease as to whether the game’s reception would be as positive as Blizzard’s previous games, and it was thought that the game would only appeal to pre-existing Warcraft fans. Furthermore, few members of Blizzard had experience in developing MMOs, and while they enjoyed playing them, there was fears that the game would be overshadowed by Star Wars Galaxies and EverQuest 2.
When the game was first announced, members of the press often asked Blizzard as such, seeing them as «the RTS company.» By 2002, the game’s visual design was being worked on. There was initial pushback in Blizzard as to the Alliance/Horde faction divide, as some feared that some players wouldn’t like it because they couldn’t play with friends (if they chose different factions).
The game originally had a true to life day-night cycle, which dictated when events and spawns would happen. This idea was scrapped so that players wouldn’t have to disrupt their real lives to do these time-specific activities.
The game had a significant «crunch period» of development.
- ^ ab  Covenants Renewed
- ^  Convoy of the Covenants
- ^ [10-30] Perfectly Pure
- ^ [10-30] Too Big For His Britches
- ^Garley’s Journal
- ^The Burning Crusade Townhall: Draenei
- ^ abcWorld of Warcraft: Chronicle Volume 1, pg. 70
- ^The Lost Codex 2022-11-03. Blizzcon 2022 Interview: Alex Afrasiabi & Patrick Dawson — Story and Systems | The Lost Codex. YouTube. Retrieved on 2022-11-03.
- ^ [10-30] Anguish of Nifflevar
- ^World of Warcraft: Chronicle Volume 1, pg. 78
- ^World of Warcraft: Chronicle Volume 1, pg. 93
- ^ [10-45] Bringer of the Light
- ^World of Warcraft: Chronicle Volume 1, pg. 80
- ^Game Guide: World Dungeons — Dire Maul
- ^Killing Ground, pg. 7
- ^World of Warcraft: Chronicle Volume 1, pg. 87
- ^World of Warcraft: Chronicle Volume 1, pg. 91
- ^http://us.battle.net/wow/en/blog/8441649 (dead link)
- ^World of Warcraft: Chronicle Volume 1, pg. 114
- ^World of Warcraft: Chronicle Volume 1, pg. 115
- ^ abhttp://us.battle.net/wow/en/game/lore/story-so-far/chapter-1/10#readmode
- ^The Warcraft Encyclopedia/Cenarius
- ^World of Warcraft: Exploring Azeroth: Kalimdor, pg. 53
- ^ abhttp://us.battle.net/wow/en/game/lore/story-so-far/chapter-2/1
- ^World of Warcraft: Chronicle Volume 1, pg. 121
- ^ abcWorld of Warcraft: Chronicle Volume 1, pg. 122
- ^ [60G] Rampaging Giants
- ^World of Warcraft: Chronicle Volume 1, pg. 125
- ^World of Warcraft: Chronicle Volume 2, pg. 24 — 25
- ^Brothers in Blood
- ^World of Warcraft: Chronicle Volume 1, pg. 129
- ^World of Warcraft: Chronicle Volume 1, pg. 133
- ^World of Warcraft: Chronicle Volume 1, pg. 134
- ^World of Warcraft: Chronicle Volume 1, pg. 135
- ^World of Warcraft: Chronicle Volume 1, pg. 137
- ^Races of World of Warcraft: Gnome
- ^ [10-35] If These Stones Could Speak
- ^World of Warcraft: Chronicle Volume 2, pg. 25 — 29
- ^World of Warcraft: Chronicle Volume 1, pg. 138
- ^World of Warcraft: Chronicle Volume 1, pg. 139
- ^World of Warcraft: Chronicle Volume 2, pg. 29 — 32
- ^World of Warcraft: Chronicle Volume 1, pg. 144
- ^World of Warcraft: Chronicle Volume 2, pg. 37 — 38
- ^The Druids Arise
- ^ [The War of the Shifting Sands] «It has been nearly a thousand years since the ‘War of the Shifting Sands.'»
- ^World of Warcraft: Chronicle Volume 1, pg. 145
- ^World of Warcraft: Chronicle Volume 1, pg. 148
- ^World of Warcraft: Chronicle Volume 1, pg. 151
- ^ abWorld of Warcraft: Chronicle Volume 2, pg. 39
- ^ [20-30] The Etymidian
- ^World of Warcraft: Chronicle Volume 1, pg. 152
- ^World of Warcraft: Chronicle Volume 2, pg. 44 — 46
- ^The Warcraft Encyclopedia: Farstriders
- ^ [10-30] The Trident of Naz’jan
- ^ [10-30] The Emissary
- ^World of Warcraft: Chronicle Volume 2, pg. 46
- ^World of Warcraft: Chronicle Volume 2, pg. 47
- ^World of Warcraft: Chronicle Volume 2, pg. 49
- ^World of Warcraft manual, 174. «The gnomes have not had a proper king or queen for over four hundred years.»
- ^  The Legend of Mechagon
- ^ [10-40] Gestating Genesaur
- ^ [10-40] Chasing Shadows
- ^Shaman, prologue
- ^World of Warcraft: Chronicle Volume 1, pg. 153 — 156
- ^World of Warcraft: Chronicle Volume 2, pg. 50
- ^BlizzCon 2022 – World of Warcraft: Warlords of Draenor, The Adventure Continues Panel Transcript
- ^Rise of the Horde: «K’ure was dying, trapped in the very vessel that it had provided when it had crashed into this world two hundred years past.» (at the time of young Durotan‘s first meeting with Velen).
- ^ abWorld of Warcraft: Chronicle Volume 2, pg. 53
- ^World of Warcraft: Chronicle Volume 2, pg. 54
- ^World of Warcraft: Chronicle Volume 2, pg. 55
- ^World of Warcraft: Chronicle Volume 1, pg. 158
- ^World of Warcraft: Chronicle Volume 2, pg. 56
- ^World of Warcraft: Chronicle Volume 2, pg. 57
- ^ [15-30] Legacy of the High Elves
- ^World of Warcraft: Chronicle Volume 1, pg. 159 — 160
- ^ abWorld of Warcraft: Chronicle Volume 1, pg. 161 — 162
- ^«Around the time of Medivh’s birth on Azeroth…»
- ^World of Warcraft: Chronicle Volume 1
- ^Dead link: Tweet; Archived: Archive lore tweets from loreology
- ^ abcdefgWorld of Warcraft: Chronicle Volume 2, pg. 105 — 111
- ^World of Warcraft: Chronicle Volume 2, pg. 58
- ^ abcWorld of Warcraft: Chronicle Volume 2, pg. 63 — 66
- ^ abWorld of Warcraft: Chronicle Volume 2, pg. 68 — 69
- ^ abcdeWorld of Warcraft: Chronicle Volume 2, pg. 70 — 76
- ^ abcdefghijklmnopqWorld of Warcraft: Chronicle Volume 2, pg. 77 — 100
- ^Miss Danna#Quotes — «the monument dedicated to the heroes of the two Great Wars»
- ^World of Warcraft: Chronicle Volume 2, pg. 115 — 125
- ^Warcraft: Orcs & Humans manual#Chronicles of the War in Azeroth
- ^ abcdefghiTimeline (from official site, 2007)
- ^World of Warcraft: Chronicle Volume 2, pg. 125 — 129
- ^World of Warcraft: Chronicle Volume 2, pg. 129 — 138
- ^World of Warcraft: Chronicle Volume 2, pg. 138 — 148
- ^World of Warcraft: Chronicle Volume 2, pg. 148 — 158
- ^World of Warcraft: Chronicle Volume 2, pg. 158 — 174
- ^World of Warcraft: Chronicle Volume 2, pg. 175 — 178
- ^World of Warcraft: Chronicle Volume 2, pg. 182 — 198
- ^World of Warcraft: Chronicle Volume 3, pg. 12
- ^«Nobundo learned shamanism in year 10.»
- ^World of Warcraft: Chronicle Volume 3, pg. 26 — 27
- ^World of Warcraft: Chronicle Volume 3, pg. 29 places the War of the Spider after Year 10 but before 15
- ^World of Warcraft: Chronicle Volume 3 places these events in the range Years 15 — 18 (pg. 29, 37)
- ^World of Warcraft: Chronicle Volume 3, pg. 37 — 39
- ^World of Warcraft: Chronicle Volume 3, pg. 80
- ^Ultimate Visual Guide
- ^World of Warcraft: Chronicle Volume 3, pg. 104
- ^World of Warcraft: Chronicle Volume 3, pg. 113
- ^Harrison Jones#Quotes
- ^ abBlood of the Highborne
- ^Thinking with Portals — A Memorandum on Proper Portal Usage, in 24 A.D.
- ^World of Warcraft: Chronicle Volume 3, pg. 114
- ^World of Warcraft: Chronicle Volume 3, pg. 120
- ^World of Warcraft: Chronicle Volume 3, pg. 131 — 132
- ^Rise of the Horde
- ^World of Warcraft: Chronicle Volume 3, pg. 151
- ^World of Warcraft: Chronicle Volume 3, pg. 162 — 163
- ^World of Warcraft: Chronicle Volume 3, pg. 163
- ^World of Warcraft: Chronicle Volume 3, pg. 164 — 167
- ^ [The Path of Redemption]: The Alliance and the Horde were going to come en masse in response to a great plague that the Lich King was about to unleash upon them.
- ^World of Warcraft: Chronicle Volume 3, pg. 174
- ^According to World of Warcraft: Chronicle Volume 3, the fall of Naxxramas took place before the Nexus War and Malygos’ death, which in turn took place before the Battle of the Wrath Gate.
- ^World of Warcraft: Chronicle Volume 3, pg. 195
- ^ [10-50] Forbidden Practices
- ^ [10-50] Offensively Defensive
- ^ [5-30] Evidence Collection
- ^ [5-30] A Vision of the Past
- ^The Deathwing Raid: Interview with Scott Mercer
- ^The Characters of Warcraft/Lor’themar Theron
- ^World of Warcraft: Ultimate Visual Guide, Updated and Expanded
- ^Loreology on Twitter (dead link)
- ^Sean Copeland on Twitter (dead link)
- ^BlizzCon 2022 — Iron Horde. «With just two years to build an army…» «This is a two year old army at most…»
- ^Sean Copeland on Twitter (dead link)
- ^Magni: Fault Lines: «Been four years since you turned to stone.» Cataclysm happened in year 28.
- ^Sean Copeland on Twitter (dead link)
- ^Legion: Feature Overview
- ^Harbingers: Khadgar
- ^Nightborne: Twilight of Suramar
- ^Official Preview — «Taking place just prior to the first demon invasions of Legion»
- ^Highmountain: A Mountain Divided — «I witnessed the Alliance and the Horde’s counterattack against the Legion. It failed.» — Mayla Highmountain
- ^Druid Campaign
- ^ [Captain’s Log of the Queen’s Reprisal]
- ^Before the Storm, Embrace happened 5 years ago (ch. 14); Anduin is already 18 (ch. 11)
Alex Afrasiabi on Twitter— «@Kynmarcher I believe we’d be going into 33 with BFA» (Dead link)
- ^ abcChristie Golden on Twitter (2022-04-05). Retrieved on 2022-04-06. “Great question! YES. «Elegy» is a novella which, in tandem with «A Good War,» tells both H and A sides of the burning of the World Tree. «Before the Storm» takes place BEFORE that event. They are two thoroughly different stories.”
- ^ abcChristie Golden on Twitter (2022-04-05). Retrieved on 2022-04-06. “Someone raised a great question. «Before the Storm» focuses on Anduin and Sylvanas & takes place BEFORE the World Tree burning. Elegy» is a novella that, along with @RoBrooks13 «A Good War,» depicts both sides of that event -and- has a few non-spoilery references to BtS.”
- ^War of the Thorns: Chapter 1
- ^The King & The Queen
- ^  Cause for Distraction
- ^  The Banshee’s Champion
- ^  Through the Shattered Sky
- ^  Stand as One
- ^  Understanding the Shadowlands
- ^  Seek the Ascended
- ^ [50-52] Walk the Path, Aspirant
- ^  Imminent Danger
- ^  Follow the Path
- ^  The Arbiter’s Will
- ^  The Door to the Unknown
- ^  Journey to Ardenweald
- ^  One Special Spirit
- ^  Awaken the Dreamer
- ^  The Court of Winter
- ^  The Queen’s Request
- ^  A Reflection of Truth
- ^  A Royal Key
- ^  Torghast, Tower of the Damned
- ^  The Master of Lies
- ^  The Looming Dark
- ^ [50-60] Choosing Your Purpose
- ^  Into Torghast
- ^  The Search for Baine
- ^  Torment Chamber: Jaina
- ^  Torment Chamber: Thrall
- ^  Deep Within
- ^  The Captive King
- ^ [60R] Redemption for the Redeemer
- ^  The Highlord’s Vision
- ^  The First Move
- ^  The Heart of Ardenweald
- ^  Charge of the Covenants
- ^  Untangling the Sigil
- ^  The Primus Returns
- ^  They Could Be Anyone
- ^  Dreadlords!
- ^  The Nathrezim
- ^  The Power of Elune
- ^Sanctum of Domination ending cinematic
- ^2022-04-20, WORLD OF WARCRAFT: DRAGONFLIGHT INTERVIEW WITH JACKIE WILEY AND TINA WANG. Blizzplanet, retrieved on 2022-04-22
- ^ [5-30] Evidence Collection — Captain Alpert: «I haven’t seen a red bandana in five years. Could this shadowy figure be attempting to reform the Defias Brotherhood?»
- ^ [30-35] If You’re Not Against Us… — Matoclaw: «A decade ago, a great battle took place here on the summit of Mount Hyjal. Archimonde the Defiler commanded a swarm of demons to march upon the World Tree and claim its power for his own.»
Rise of the lich king
- -4, alternate timeline
- 31, main timeline / -2, alternate timeline
On 2 May 2007, it was announced that WoWWiki would be moving to Wikia. This move occurred two weeks later.
World of Warcraft’s subscriber numbers have fluctuated tremendously over the years. With a peak of 12 million monthly subscribers in October 2022,World of Warcraft remains among the most popular MMORPGs and holds the Guinness World Record for the world’s most popular subscription-based MMORPG. Though World of Warcraft had dropped to 7.
4 million subscribers as of the release of patch 6.0.2, when the Warlords of Draenor expansion released a few weeks later it briefly jumped all the way back up to 10 million before settling back down to 7.1 million. In the final report in October 2022, there were 5.5 million subscribers.
In January 2022 it was announced that more than 100 million accounts and 500 million characters had been created over the game’s lifetime, with players in 244 different countries.
In November 2022, Blizzard announced that they would no longer give regular updates of subscriber numbers, as they felt there were better performance metrics they could use. For a graphical representation of subscriber numbers up to November 2022, click here.
|December 2004||400 thousand|
|March 2005||1.5 million|
|June 2005||3.25 million|
|September 2005||4.25 million|
|December 2005||5.6 million|
|March 2006||6.4 million|
|June 2006||6.6 million|
|September 2006||7 million|
|January 2007||8 million|
|March 2007||8.5 million|
|June 2007||8.8 million|
|December 2007||9.75 million|
|February 2008||10.2 million|
|October 2008||11 million|
|December 2008||11.5 million|
|March 2009||11.5 million|
|December 2009||11.5 million|
|October 2022||12 million|
|March 2022||11.4 million|
|June 2022||11.1 million|
|September 2022||10.3 million|
|December 2022||10.2 million|
|July 2022||9.1 million|
|September 2022||10 million|
|December 2022||9.6 million|
|March 2022||8.3 million|
|June 2022||7.7 million|
|September 2022||7.6 million|
|December 2022||7.8 million|
|March 2022||7.6 million|
|July 2022||6.8 million|
|October 2022||7.4 million|
|November 2022||10 million|
|December 2022||10 million|
|March 2022||7.1 million|
|July 2022||5.6 million|
|November 2022||5.5 million|
As of Q2 2021, World of Warcraft is among the three largest franchises of Activision Blizzard, alongside Call of Duty and Candy Crush.
Summary of each class
There are currently twelve playable classes in-game, with a thirteenth class the evoker being added in Dragonflight.
- Roles: Tank, Melee Physical/Magic Damage Dealer
- The death knight combines martial prowess with dark, necromantic energies. Blood DKs are able tanks using disease DoTs, and AoE attacks to keep the attention of their enemies. Frost and Unholy death knights are melee dps classes, using unholy power to destroy their foes. Although death knights can raise undead minions, the Unholy specialization gives this feature particular focus, becoming a true pet class. Death Knights use a unique two-part resource system called the Rune system in which primary abilities are powered by Runes which periodically regenerate; using these abilities generates Runic Power which in turn can be used to power other abilities.
- Death Knights are the first hero class and consequently start at level 8 in Ebon Hold in the Eastern Plaguelands. In order to create a Death Knight, a player needed to have at least one level 55 or higher character associated with his or her account, even if that character was on a different realm. However, that requirement has been removed in Warlords of Draenor.
- Roles: Melee Physical Damage Dealer, Tank
- Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
- Demon Hunters are the second hero class and starts at level 8 in Mardum, the Shattered Abyss. In order to create a Demon Hunter, a player needed to have at least one level 70 or higher character on the same realms as the Demon hunter is created on. However, that requirement has been removed in Shadowlands. The demon hunter is limited one per realm.
- Roles: Ranged Spell-Casting Damage Dealer, Melee Physical Damage Dealer, Tank, Healer
- Druids are the most versatile hybrid class, using the power of shape-shifting to take different forms and perform different roles within their party. Guardian Druids transform into [Bear Form], becoming powerful tanks with high armor and use the Rage resource system similar to Warriors. Feral Druids transform into [Cat Form], becoming powerful sources of melee damage and use the Energy resource system similar to Rogues. Balance Druids transform into [Moonkin Form] to become strong offensive spellcasters relying on the powers of the sun and moon. Restoration Druids remain in humanoid form, channeling the renewing power of nature to the mend wounds of their allies. While each specialization focuses on a different form, all specializations are able to use Bear and Cat Form, and each gain the additional forms [Travel Form], [Aquatic Form] and [Flight Form] as they level up. Druids also have the ability to resurrect slain allies in battle with [Rebirth], restore mana of allies with [Innervate], strengthen their allies with [Mark of the Wild] and actually perform a different role in battle for a limited amount of time with [Heart of the Wild].
- Roles: Ranged Spell-Casting Damage Dealer, Healer
- Evokers are a hero class to be made available with Dragonflight that starts at level 58 in Forbidden Reach, available only to the dracthyr race.
- Roles: Ranged Physical Damage Dealer, Melee Physical Damage Dealer
- Hunters use focus to deliver ranged weapon damage (bows, guns, and crossbows) as the primary source of damage. Hunters tame many varieties of beasts to serve as combat pets causing damage and giving raid buffs. Very adept at kiting, they have plenty of tools to allow them to avoid melee combat, which is a weakness. The Hunter’s array of scouting, tracking, and survival abilities along with mail armor make them excellent solo characters. Hunter talent specializations are Marksmanship, Beast Mastery, and Survival.
- Roles: Ranged Spell-Casting Damage Dealer
- Mages are ranged magic damage dealers with very powerful direct and area effect damage spells. Mages feature a variety of utility spells, including crowd control ([Polymorph]), raid buff of mana and spell power, teleportation and group portals to capital cities, and ability to conjure food and water. Because of spells with good burst damage and snare abilities, they are often effective at PvP even with their relatively low armor and health. Mage talent trees are Fire, Frost, and Arcane, each specializing in different spells and abilities.
- Roles: Melee Physical Damage Dealer, Tank, Healer
- Monks have a unique combat system, combining energy or mana with the combo point-like chi, and a range of stances to define their current role. Students of ancient pandaren martial arts techniques, monks embody the skill, focus, meditativeness and deadly effectiveness of a skilled Kung Fu master, battering enemies with a flurry of punches or flying kicks, incapacitating enemies with an intimate knowledge of nerve centers and acupressure points, and using their inner calm and connection to the universe to heal and restore balance to their allies. A true hybrid class, monks can perform a melee DPS, tank or healing role, have a number of hybrid abilities that combine damage and healing, and also make use of stationary statues and a range of herbal brews to empower their abilities. Monks are a uniquely mobile class and are capable of generating Health and Chi Spheres, special objects which must be passed into in order to gain their benefits. This creates a mobile battlefield, with monks quickly rolling and soaring across the arena to restore health before leaping back into the fray. Brewmaster monks are unusual tanks, employing drunken brawling tactics to stagger incoming damage; Mistweaver monks are healers with a sideline in damage-dealing, channeling healing mists and often working within melee range; while Windwalker monks are the classic martial artists, melee DPS who eschew weapons to pummel foes with fist and foot.
- Roles: Melee Physical/Magic Damage Dealer, Tank, Healer
- Paladins are plate-wearing holy knights. With the soul of a priest and the brawn of a warrior, paladins combine Holy magic with powerful weapons and stout armor. Like the knights of legend, paladins fight the good fight, smiting enemies with divine wrath and bringing allies back from the brink of death with the power of the Holy Light. A true hybrid class, paladins can fulfill any role, and can usually do a little of all three, thanks to their combination of damaging, healing and protective abilities. Paladins are especially well-known for their supreme survivability, with abilities like [Hand of Protection], [Divine Shield] and [Lay on Hands] enabling them to render a player all but invulnerable, or instantly heal them back up to full health just when defeat seems inevitable. Paladins are also well-known for their range of buffs and support spells and are arguably the strongest support class in the game. Paladins can grant a number of different hands and blessings to fit any occasion, and use a range seals to grant them specific benefits each time they attack. Paladins tend to combine self-heals with damage dealing, effortlessly maintaining their health bar while focusing on bringing their targets down. Paladins and execute their abilities through a combination of mana and Holy Power, a kind of combo point system which allows them to build to a powerful burst of healing or damage. Holy paladins are sturdy healers specializing in single-target healing and protection; Protection are indomitable tanks with strong AoE and multi-target abilities; while Retribution are punishing melee DPS, combining Holy magic attacks and warrior-like melee attacks to burst opponents down.
- Roles: Healer, Ranged Spell-Casting Damage Dealer
- Devout followers of the Holy Light, priests are a cloth-wearing caster class. Traditionally masters of healing, the priest’s knowledge of the Light also grants them control of the darker powers of the Shadow. Discipline priests are powerful healers specializing in damage mitigation, using a range of powerful shields to magically protect their charges. Excelling at single-target healing, Discipline priests can keep a single target alive for a long time, and can also heal through dealing damage, using their attacks to take care of their allies’ needs during quiet periods or gaps in their rotation. Holy priests are the archetypal pure healer, using an extensive combination of direct heals, heal over time (HoT) effects, and AoE and multi-target heals to respond to any situation. Holy priests exchange the Discipline priest’s damage absorption effects for good old fashioned healing power, boasting sheer healing output which is hard to beat. Often compared to Affliction warlocks, Shadow priests focus on plague enemies with an assortment of sinister DoTs, while silencing and striking horror into the hearts of attackers. However, these masters of darkness can still provide a good amount of healing, adding to this class’s versatility. Priests are also known for their great dispelling capabilities, especially Discipline and Holy. Whether calling upon the powers of the Holy Light or spreading plague and death among the enemy, priests are cloth-wearing powerhouses who are underestimated at their opponent’s peril.
- Roles: Melee Physical Damage Dealer
- Sinister masters of the night, rogues are a lightly-armored class which uses [Stealth], poisons and sharp blades to dispatch enemies without a sound. Focusing exclusively on DPS, the rogue represents a counterpoint to the warrior’s brash guts and glory approach to battle, preferring to strike from the shadows and [Vanish] without a sound, their only code of honor the contract on their target’s life. Valuing dexterity over muscle, rogues wear leather armor that leaves them free to move swiftly through the night and usually wield light weapons in each hand. Assassination rogues use poisons and finishing moves to deal bursts of damage to their targets; Subtlety rogues are dark stalkers, leaping from the shadows to ambush foes before slipping back into the night; while Combat rogues are the exception, cunning swashbucklers who use agility and dirty tricks to stand toe-to-toe with enemies. Rogues rely on their rapidly-regenerating pool of energy to deal damage, granting combo points to build toward devastating finishing moves. Rogues are one of the most infamous classes in PvP, capable of incapacitating opponents for extended periods with a variety of poisons, bleeds, stuns and other disabling effects, while they slice and dice their helpless target. Rogues have excellent access to [Stealth], able to sneak around undetected by enemies and pounce upon their prey with special opening attacks, and have a range of evasive abilities for escaping combat when the odds turn against them. Rogues can also pick pockets and pick locks. With the ability to incapacitate foes, high burst damage, many spell interrupts, and strong evasion abilities, rogues are formidable opponents.
- Roles: Ranged Spell-Casting Damage Dealer, Melee Physical/Magic Damage Dealer, Healer
- Shamans are spiritual leaders, masters of the elements, using spells and totems to heal and enhance raid members. These powerful practitioners commune with the ancestors and seek to balance the raging elemental forces, and can call upon them in battle to scorch and blast their enemies or to strengthen and heal their allies. Shamans can enhance their weapons with elemental effects, smite enemies with lightning strikes and bursts of lava, and summon powerful elementals to do their bidding. Shamans can also grant themselves and their allies powerful elemental boons, and call upon the ancestors to assist them, transforming into a [Ghost Wolf] or using [Reincarnation] to return from the dead. This versatile mail wearing class can fill the roles of caster, healer, and melee damage. Elemental shamans are powerful spellcasters, fulfilling a caster DPS role to blast and scorch enemies from afar; Enhancement shamans are melee damage dealers, smiting opponents with elementally-empowered weapons; while Restoration shamans are versatile healers well suited for any situation. Shamans provide excellent raid buffs through totems and abilities such as [Bloodlust], wreak havoc in PvP with their burst damage, and can provide wipe recovery for the group through [Reincarnation].
- Roles: Ranged Spell-Casting Damage Dealer
- Enslaving demons and calling upon dark magic and curses to dominate and destroy their foes, warlocks are a cloth-wearing DPScaster class, known for their wide range of debuffs and damage over time effects. Locks are primarily ranged magic damage dealers and can employ a range of fully-controllable demons to tank, incapacitate and devour enemies, including the seductive succubus, the hulking voidwalker, the fireball-hurling Imp and the horrific Felhunter. Warlocks can also summon temporary demons like the mighty Infernal and Doomguard for powerful bursts of damage, and at higher levels can choose the [Grimoire of Supremacy] to make these demons permanent. Warlocks also have access to a range of debuffs and curses, as well as utility abilities such as Healthstones and Soulstones. Affliction warlocks are the masters of damage over time, draining their targets’ health with an array of powerful debuffs and DoTs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; while Destruction warlocks sear and incinerate enemies, specializing in potent burst damage and Fire spells.
The system requirements for the game evolved a lot from its original version. Details of this evolution, and the current requirements, can be checked on this article.
The new world
- -4,000 (approx.)
- The Seven Kingdoms
- After living hidden in Eldre’Thalas since the Sundering, Tortheldrin and his followers killed most of their Shen’dralar elven kin in order to hoard the demon Immol’thar‘s power for themselves. Most of the city is abandoned, and other creatures start moving in. While many Shen’dralar escaped into remote regions of Kalimdor or went into hiding, those still within the dying city continued to feed and grew ever dependent on their fel addiction.
- The Apexis civilization is destroyed in a civil war. The Breath of Rukhmar explodes, shattering Arak’s single spire into numerous smaller ones.
- -700 (approx.)
- -500 (approx.)
- -300 (approx.)
- -231 (approx.)
There have been eight expansions to World of Warcraft:
- The Burning Crusade was released on January 16, 2007.
- Wrath of the Lich King was released on November 13, 2008.
- Cataclysm was released on December 7, 2022.
- Mists of Pandaria was released on September 25, 2022,
- Warlords of Draenor was released on November 13, 2022.
- Legion was released on August 30, 2022.
- Battle for Azeroth was released on August 13/14, 2022.
- Shadowlands was released on November 23/24, 2020.
Additionally, World of Warcraft: Classic, released on August 26/27, 2022, provides a way to experience the game as it was before any expansions, and World of Warcraft:
Over time, the game’s expansions have been integrated into the base game. With the release of patch 9.0.1 released on October 13, 2020, all World of Warcraftsubscribers (or those with game time) automatically have access to all of the content and features of all the expansions up to Battle for Azeroth at no additional cost.
Further story development is also made throughout its franchising, via online media, novels, comics, manga, RPG books, Trading Card Game, and board games.
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